<materials version="3" group="weapon_group">
    <material name="M_Weapon_Master" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">				
        <diffuse_texture file="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound_df"/>
        <bump_normal_texture file="units/pd2_dlc_steel/weapons/wpn_fps_bow_long_pts/wpn_fps_bow_long_nm"/>
    </material>
</materials>
