<table name="MxBowRevolution">
    <Localization directory="Localization" default="english.txt">
    </Localization>
    <!-- No need to change localization stuff, unless you wish to add other languages -->


    <GlobalValue id="mxbowrevolution" color="Color(1, 1, 1)"/>
    <!--
    globalvalue id = id for the entire pack
    color = The color of the "This is an X item!" text
    -->


    <WeaponMod based_on="wpn_fps_upg_o_reflex" id="wpn_fps_long_o_reflex" unit="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex" type="sight" drop="false" texture_bundle_folder="mods" is_a_unlockable="true">
        <!--
        make one of these for each weapon mod you make of your gun
        sights do not need to be done, since they are defined by the barrel

        based_on = the ID in which your weapon mod is similar to
        id = the ID of your new weapon mod, should be similar to the name used for the weapon mod icon
        unit = the directory of your mod's unit
        type = the type of your weapon piece, body, barrel, etc
        drop = whether they can drop via loot drop
		texture_bundle_folder = the dlc folder which holds the icon for your weapon mod
        is_a_unlockable = is it automatically unlocked in the weapon stash
        -->

		<weapons>
			<value_node value="wpn_fps_bow_long"/>
			<!--
			value_node = the IDs of the weapons that will use the mod
			-->
		</weapons>
    </WeaponMod>
	
	
	<AddFiles directory="assets">
		<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/mods/wpn_fps_long_o_reflex"/>
		<!-- The icon used for the weapon mod -->
		
		<object path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex"/>
		<model path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex"/>
		<unit path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex"/>
		<material_config path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex"/>
		<cooked_physics path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex"/>
		<material_config path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex_cc"/>
		<material_config path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex_cc_thq"/>
		<material_config path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex_thq"/>
		<texture path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex_df"/>
		<texture path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex_cc"/>
		<texture path="units/mods/weapons/wpn_fps_long_o_reflex/wpn_fps_long_o_reflex_nm"/>

    </AddFiles>

    <!-- Compound Body -->


    <WeaponMod based_on="wpn_fps_bow_long_body_standard" id="wpn_fps_bow_long_body_compound" unit="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound" type="lower_reciever" drop="false" texture_bundle_folder="mods" is_a_unlockable="true">
		<weapons>
			<value_node value="wpn_fps_bow_long"/>
		</weapons>
    </WeaponMod>
	
	
	<AddFiles directory="assets">
		<!-- I'll make the icon when i have time -->
	<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/mods/wpn_fps_bow_long_body_compound"/>
	<!-- The icon used for the weapon mod -->
	
	<object path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound"/>
	<model path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound"/>
	<unit path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound"/>
	<material_config path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound"/>
	<cooked_physics path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound"/>
	<material_config path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound_cc"/>
	<material_config path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound_cc_thq"/>
	<material_config path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound_thq"/>
	<texture path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound_df"/>
	<texture path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound_cc"/>
	<texture path="units/mods/weapons/wpn_fps_bow_long_body_compound/wpn_fps_bow_long_body_compound_nm"/>

    </AddFiles>
</table>